G7 · Games
Explore a seeded world, found outposts, gather food / ore / energy, and build. A light rival expands too. Win with 5 colonies or charter research — lose if your last colony falls.
Food
0
Ore
0
Energy
0
Turn
1
Colonies
1
Research
0%
Tap a tile. Move explorers into fog. Found colonies on explored land.
Nothing selected.
End turn to harvest and move the rival. Explorers reveal fog (3-tile vision). Colonies need land (not water). Farms→food, mines→ore (best on hills), labs→research toward Charter win.