Vol. VI — Guides
Where everything is, what a base is mining and growing, and where a build still needs it. Exosuit, ships, freighter, frigates, storage containers, multi-tools, exocraft, settlement, and any place you add. Search an item, then plan the moves and the refine path. A save stays in this browser. Nothing is uploaded.
Three ways in. Import a save (JSON or Steam save.hg), type a hold yourself, or restore a planner backup. The sample file in this folder is synthetic. Stack limits come from the save when MaxAmount is an integer. A missing limit is left blank. A capacity marked ~ is approximate.
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Extractors and planted crops are counted from a base’s Objects list. The save does not say which resource an extractor pulls, or the hotspot class, so those stay blank until you set them. A rate appears only from a cited ceiling or a crop’s documented grow time. Anything you type is marked user-entered. Approximate figures are marked ~.
A demand is a hold, an item, and a quantity. Group them into a project. Pins and a recipe’s direct build cost can seed one. The shortfall is what you do not have anywhere. A transfer moves stock you already have. What is still short is expanded on the refine graph. Ticking a transfer updates the inventory.